A downloadable virtual museum for Windows and macOS

Buy Now$5.00 USD or more

About A Museum of Self

What? Museum of Self is a first person exploration game where you explore a small museum about how destructive turning on yourself can be. 

Why? I wanted to make a game about the ruminations I have when I am feeling the most self destructive. 

How? The game can be played with either a mouse & keyboard or a gamepad!

Who? If you want to play sad, experimental games then this is for you! A great drink to pair this with would be a nice green tea or an old fashioned.

CW: Depression, Self-hatred, cussin'

About the developer

Jack is the one person wrecking crew that is Psybearpunk. They make sad games for sad people want to push the "walking sim" genre to be more honest, experimental, and beautiful. 

Controls

MoS is a first person game and controls are standard first person controls listed below. The gamepad controls were tested on an Xbox One controller. 

Keyboard

  • [W] - forward movement
  • [A] - left movement
  • [S] - backward movement
  • [D] - right movement
  • Mouse - camera movement
  • left click - interact

Gamepad

  • Left stick - player movement
  • Right stick - camera movement
  • A button - interact 
StatusReleased
PlatformsWindows, macOS
Rating
Rated 4.0 out of 5 stars
(6)
AuthorJack Hart Games
TagsExperimental, First-Person, Narrative, Short
Average sessionA few seconds

Purchase

Buy Now$5.00 USD or more

In order to download this virtual museum you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

mac.zip 29 MB
MoS_Windows.zip 29 MB

Development log

Comments

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Seriously I expected more.

From what I can tell the player's interactions are irrelevant, and apart from self-loathing nothing can be seen. There is no insight to be gained (especially not into oneself) nor fun to be had, no story that's being told either, it's not even really informative, hence it is not a game (not even an educative one).

I know some creativity went into creating it and I know programming takes time, but I think You could do better. Therefore it does disappoint me and disappointment is an emotion, hence it stirs an emotion and has to be considered a work of art, maybe something like an interactive painting or a virtual statue.

Of course it is possible to start some interpretation on how the artist wanted to express something through it but tbh I believe if the artist doesn't clearly state what they meant, such an interpretation is just bullshitting. Especially if the work of art did get the artist paid and could very well just have been a means to acquire funds (something realistic artists do regularly, after all only the real idealists starve themselves for the arts). And even though bullshitting can be a decent intellectual exercise for the argumentation muscles, in the end it is for naught.

hm, just downloaded it and after unzipping i get the following error:

"Application folder:

D:/Games/MoS_Windows

There should be 'MoS_Data'

folder next to the executable"

ah, sorry for the last reply, hmmm okay thanks for letting me know! I'll try and get a fix up tomorrow.

thanks it works now

Thanks for making the game! I really liked the visuals you used and wish you the best for honing your craft keep your head up I think you have a really good start for a story telling walking sim type game I wish there were more positive options and hopefully you'll be hit with some good things that'll make you want to add them to your future projects thanks again and my play through here: 

(+1)

Thanks for playing my game and glad you enjoyed it! Just a note, I do use they/them pronouns. If you could make a note in the description of your video that would be wonderful. 

(1 edit)

For sure thanks for letting me know and responding!